The video game adaptation has proven a particularly alluring siren for Hollywood over the years. The medium is stacked to the gills with beloved, household name properties with huge fanbases of teens absolutely filthy with disposable income. But, like any siren, it’s probably best to assume that the relationship is not going to end well and skedaddle before you run aground on the jagged rocks of box office disaster. Oh yes, traveler, many studios have tried for the successful video game adatation.

So what’s the problem? Why can we adapt frickin’ LORD OF THE RINGS successfully but not Super Mario Brothers? Well, because your typical video game adaptation is working towards two mutually exclusive goals. On the one had, and apologies for this harsh and mind-blowing truth I’m about to drop on your poor innocent sensibilities, but studios don’t greenlit video game adaptations because the muse demands that they bring Dead Or Alive: Beach Volleyball to the big screen so that the story can be truly appreciated as God intended. They don’t care about the material, they just know these games have large fanbases, and they want those fans to buy tickets in droves. But those fans will rebel and stay away if the studios change too much about the source material. And here’s the big problem: 99% of the time, if you don’t change the source material, you’re not getting a good movie.
That’s because video game plots are like dreams. They’re wonderfully exciting and immersive when you are the one experiencing them, but to an onlooker (or anyone you describe the dream to) it’s alienating and deeply dull. And that’s because people play games and watch movies for very different reasons.*
For example, right now I’m playing Darkest Dungeon. Again. After a month since my last playthrough where I probably sunk the guts of fifty hours. I am rather partial to that game like methheads are rather partial to meth. The premise is, you arrive in a dilapidated hamlet cursed with ancient evil and have to lead waves and waves of heroes into the titular dungeon to finally defeat the Lovecraftian horror that dwells below. And your heroes die. A lot. They get sick, they go mad, they get murdered in countless unspeakable ways. It’s a gruelling, grinding quest where you face constant failure. But every so often, you defeat a significant monster or earn enough to upgrade one of your buildings and it all becomes worth it. The grind and the tedium are what make it satisfying because you, personally, are achieving something. But, much as I love Darkest Dungeon, if I hear that anyone is trying to make a movie of it I will frame that person for murder because that is a terrible, awful idea and would make a terrible, awful movie.
So it’s not simply that video game adaptations are being handed off to talentless hacks. I mean, obviously, that does happen (see everything Uwe Boll has ever done or touched). But, as I hope I’ve demonstrated there are real structural reasons why video game adaptations almost never work.
So, how the hell did Detective Pikachu pull it off? Well, it probably helps to have all the money in the world.
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