video-games

Why I Love* Playing: Fire Emblem Fortune’s Weave

Hello again. A while back I had some gushing praise for the most recent entry in my favourite game series, Fire Emblem: Fortune’s Weave. However, I wrote that a mere piddling eighty hours into my play-through and I have now finally at last, completed it.

And while I do still absolutely recommend it and I will still probably consider it my favourite Fire Emblem this time next year, I do have criticisms. So if you were considering buying it and were on the fence, maybe read this first.

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Why I Love Playing: Fire Emblem

We.

Are.

So.

Fucking.

BACK.

Ha ha, you fools! This cute little blog series where I talk about under appreciated indie games was just a cunning ruse to lure you into a false sense of security. Now, you are trapped and I can reveal my true motive; evangelising for my favourite game series of all time; Fire Emblem.

Fortunately for me, we’re in one of those blessed periods of history where creator Intelligent Systems actually seem to know what they’re doing and I don’t really have to hard sell this. Fortune’s Weave has been out for a few weeks now and is good enough to make a body not regret dropping half a grand on a Switch 2 despite the fact that its technical improvements on the Switch 1 seem purely hypothetical.

Trust me, if I was trying to sell you on this series in the aftermath of Fire Emblem: Engage it would be much rougher sledding.

Jesus Christ. Were you designed to be viewed through 3D glasses?
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Why I Love Playing: Grim Fandango

Thus far, the games I’ve recommended have all been of a very recent vintage so how about we look at one of the canon classics?

Grim Fandango is an adventure game written by Tim Schafer, originally released in 1998, presumably for the Ediphone. Since then it’s been remastered and released on virtually every console you can imagine.

The game takes place in the Aztec underworld, reimagined in 1950s Art Deco style, and follows Manny Calavera, a travel agent whose job is to sell travel packages for newly dead souls beginning their four year journey across the Land of the Dead. Frustrated by the poor quality of his clients, he poaches the case of the beautiful, virtuous Mercedes Colomar and ends up inadvertently exposing a corrupt conspiracy at the heart of the afterlife.

And while I definitely recommend playing it, I do have a couple caveats.

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Why I Love Playing: Dispatch

I’ve been binge watching The Tick for a future episode of the podcast (so much better than I remembered, and I remembered it pretty damn fondly) and I was struck by something that happens in episode four, The Tick versus Mr Mental where the Tick is forced to confront his greatest fear: WORKING IN AN OFFICE.

Dispatch is a 2025 superhero adventure game by AdHoc Studios released on Windows, Playstation 5, X-Box and Switch. And it, too, mines humour from the incongruity of a superhero working in a mundane office setting. But the way the game depicts this is very different from the way The Tick did thirty-two (JESUS CHRIST) years ago in ways that are both interesting and (to me, at least) kinda depressing.

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